Game Design Experience
Game Hive, Tap Titans 2
Game: Idle RPG mobile game with card collection and monthly events + updates
Role: Game Designer / Mathematician
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Envisioned, designed, and balanced new features and events in monthly update cycle
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Delivered 50+ developer-facing design documents, streamlining implementation of new features
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Developed 20+ bespoke, complex mathematical programs to model systems and progression
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Audited and rebalanced 10+ existing systems to account for metagame changes
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Leveraged playtesting feedback and data to tune all systems’ balance and design
Tools: Unity, R, Google Sheets, Jira, Confluence
2023-Present
Some Specific Tasks:
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Balanced and set up monthly live events
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Designed 100+ levels for dungeon exploration event
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Designed recipe tree for crafting event
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Balanced groups of enemies and bosses for raid event
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Balanced and created systems for seasonal endgame content (Transcendence)
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Modelled 10+ systems' progression to balance overall player power, easily compare variations, and balance power creep
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Designed and implemented new systems, improving progression and game feel
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Implemented and balanced resources within the systems, working closely with playtesters and other designers
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Audited and rebalanced core game system (Crafting Power)
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Studied and reported on the system's intricacies, how it impacted the game, and how players felt about it
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Identified gaps and issues with current balance and play experience
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Envisioned, assessed, and presented 5 possible solutions
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Implemented solution, rebalancing entire system and all linked systems
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Pitched and documented new features
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Pitched ideas for new features and systems at weekly design team meetings
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Led discussions on ideas and potential implementations
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Completed developer-facing design documents of new features
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Tuned ideas by working closely with playtesters to understand player desires
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Professional Tabletop RPG Game Designer & Game Master
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Developed, arranged, and facilitated engaging weekly game sessions, resulting in 100% retention
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Devised and balanced hundreds of combat, puzzle, and skill-based gameplay encounters
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Built 50+ level maps for dungeons, cities, and indoor spaces
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Presented continuous story in open world sandbox
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Prioritized player choice and ensured decisions led to lasting story impacts
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Walked players through numerous systems’ mechanics in custom-made tutorial sessions
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An example one shot written to introduce players to a PBtA game can be found here
2018-2023
GitHub GameOff Game Jam, Scale the Fish
Game: Turn-based strategy deck builder
Role: Lead Designer, System Designer
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Envisioned and balanced 50+ card effects, their interactions, and playing costs
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Balanced game progression to create exciting card scaling as turns advanced
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Developed algorithm to offer new cards that facilitates game progression
Tools: Unity, Microsoft Excel
Time: One month
Results: Ranked 19th (top 3%) out of 634 entries
2023
GitHub GameOff Game Jam, Bet the Farm
Game: Management turn-based card game
Role: Lead Designer, System Designer
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Balanced game progression, 40+ game cards, and quest system
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Designed, modelled, and tuned in-game economy
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Developed card drawing algorithm to create more uniform card-type distribution
Tools: Unity, Microsoft Excel
Time: One month
Results: Ranked 21st (top 4%) out of 566 game entries
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Spotlighted on GitHub’s blog showcasing the best games from the jam
2022
Brackeys Game Jam, Project: Xenomouse
Game: Cross between pet simulator, roguelite, and maze game
Role: Gameplay Designer, System Designer, Level Designer, Writer
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Balanced game progression to create an 8-10 minute experience
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Created maze level including enemy patrol routes and item locations
Tools: Unity, Microsoft Excel
Time: One week
Results: Ranked 38th (top 6%) of 734 game entries
2023
inkJam, Build-A-Monster
Game: Text-based interactive fiction
Role: Narrative Designer, Writer, Programmer
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Implemented time system to progress the player through the game
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Wrote all parts of the game
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Created treeless system for altering narrative course based on player decisions
Tools: ink, draw.io
Time: Three days
2022
Education
I recently graduated from a double degree program comprised of a Bachelor of Mathematics from the University of Waterloo and a Bachelor of Business Administration from Wilfrid Laurier University.
My studies provided a thorough math background, including familiarity with
AI • optimization • graph theory • statistics • linear algebra • data structures • algorithms
I also gained many practical business skills, including
product design & innovation • analytics • documentation • presentation • business sustainability
As part of the double degree program, I also completed five full-time internships, which provided hands-on experience in product development, analytics, and innovation.